that one I dislike and leave it at 0% and my road fx is at 10%. I 100% agree with the In-Game ffb settings you posted though, except the slip effect. I keep it at 20% usually but it's fine at zero too. think of it like ying/yang)ĭamper = if you want damping. Periodic = 100% (this is the force that counter-acts the constant force. So I'm going to give a completely opposite advice/setup instead:Ĭonstant = 92% (try varying it between 89 to 94%, makes a big difference) Only about half of the forces come through in the Constant force FFB channel. Why? Because you put some forces that AC absolutely uses all the time for it's physics to zero!ĪC is one of those few simulators that absolutely NEED both the periodic and spring forces to function properly. Already your Thrustmaster Control Panel settings scream to my brain "no way! that doesn't work at all". and my settings are completely different to yours. Just a few days ago I went through the same thing, tweaking my T300 RS while I was waiting for pCars 2 to get released. That's quite a big mistake so sorry everyone! I am going to write an Assetto Corsa general mod and Occulus Rift graphics guide soon, but in the mean time, let me know if this helped you at all!Ĭhanged periodic = 0% to 100%. I just wanted to mention this so you don't go out looking and end up spoiling all the hard work you've put in. Because of this, I reccomend you do 5 laps when you initially have the app on auto mode in order to ensure the gain is set right.ĭon't use these with the T300RS! The wheel has almost perfectly linear FFB by default and any changes you make from the rather excellent AC default make the wheel feel extremely light. When you reload the same car and track combo, the app will recognise this, and default to manual mode with the gain it calculated before. If this feels to heavy for you, change it to light mode, and vice versa. Set it to automatic mode, and do a few laps, it will tweak the gain to give the highest possible strength force feedback while minimising clipping. You will have to enable the UI element once in a car in game. Once in game, enable it via settings, general, and then tick the relevant box. ![]() Download it, and unzip the file straight into \Steam\steamapps\common\assettocorsa. There is only one mod I recommend (as far as force feedback goes) and that's the FFBClip app ( ). ![]() This limits the wheel rotation to be true to whatever vehicle you are using. \Steam\steamapps\common\assettocorsa\system\cfg\assetto_corsa.iniĪnd edit ENABLED=1 right at the bottom of the page, hit save and close. Gain = 100% (Don't worry, we're going to use a FFB clipping app to automatically set this per car and track combo, so just leave this at 100% for now) Periodic = 0% 100% (whoops, sorry everyone) Rotation = 1080 (This will be edited per-car later via. This is the best place to start as it has an affect on everything else down the line. Here is what I suggest after a lot of trial and error. So I've been experimenting lately to try and get the best possible AC experience on my Thrustmaster T300RS, and I've come up against some good and some bad advice.
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